Non-Verbal Reasoning

Shape Puzzles

Every figure is drawn live from a deterministic, typed scene-graph — shapes, counts, sizes and fills — and rendered as crisp inline vector graphics. Never a raster screenshot, so every diagram is pin-sharp on any screen.

Odd one out

Five boxes; four share a rule on a single dimension, one differs. Here the rule is shape: four boxes show two medium solid squares, one box shows two triangles instead.

Shape PuzzlesQuestion 11 of 18

Odd one out

Which box is the odd one out?

  • Box A: two squares
  • Box B: two squares
  • Box C: two triangles — correct, the odd one out
  • Box D: two squares
  • Box E: two squares

You've got it!

The rule is SHAPE. Four boxes are all SQUARES. Box C is different: it is TRIANGLES. That is why option C is the odd one out.

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Analogies

"A is to B as C is to ?" — a single transform links figure A to figure B; apply the same transform to figure C to find the answer. Here the transform is size: bigger.

Shape PuzzlesQuestion 14 of 18

Analogies

A is to B as C is to ?

AB::C?
  • small outline square (no change)
  • large solid square (wrong: filled, not just bigger)
  • medium outline pentagon (wrong shape)
  • large outline square

Right first go!

From the first figure to the second, the shape gets bigger. Applying the same change to the third figure — "1 small outline square" — gives "1 large outline square".

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Also in Shape Puzzles

  • Also included: matrices, series, reflection, rotation, most-alike, codes — all drawn from the same shared tile vocabulary (circle, triangle, square, pentagon, hexagon; small/medium/large; solid/outline).
  • Colour is never a rule — every dimension your child must spot is shape, size, count or fill, so the puzzles stay fair for every learner.

How the difficulty adapts

Shape Puzzles, tuned question by question

Odd-one-out, analogies, matrices, series, reflection, rotation, most-alike and codes all share a single live rating, so real progress on any of them moves the whole trail forward.

  1. One rating, every puzzle family

    All eight NVR generator families share a single Shape Puzzles rating (an Elo/IRT-style model). It moves up when your child clears a harder figure than their current level, and eases back after a wobble — so the next puzzle keeps landing right at the edge of what they can spot.

  2. Year-anchored, then placed

    Non-Verbal Reasoning is introduced from Year 4 as part of 11+ preparation. A new trail cold-starts near that year's standard, then a short placement run of questions settles the exact level.

  3. The same score you see as a parent

    That rating becomes the 55–145 standardised-style score on the parent dashboard, centred on 100 like an 11+ standardised score — a useful guide, not an official result.

  4. Stretched, not overwhelmed

    Because every figure is built from the same typed scene-graph vocabulary — shape, count, size, fill — difficulty can step up cleanly on a single dimension at a time, capped a notch past what's secure rather than jumping several notches at once.

  5. Learned things come back

    A puzzle family that's gone quiet for a while — say, rotation — resurfaces on its own spaced schedule to check it's still solid, rather than being answered once and never revisited.

🌰Seed · 0🌱Sprout · 800🪴Sapling · 1000🌳Young Tree · 1200🌲Mighty · 1500

The same five-stage scale every subject's trail runs on — Shape Puzzles' rating moves along it as your child answers.

The rating a typical child is expected to be secure at, by the end of each school year — about 250 points per year.

Try Shape Puzzles for real

No sign-up — jump straight into a few real, adaptive questions on Conkerly's demo account. Nothing you do here is saved.

Try the demo